01/07/2023 - 14/07/2023 / Week 13 - Week 15
Joey Lok Wai San / 0350857
Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media Final Project: Animated Visual Novel
LECTURES
All lectures completed in Week 13
FINAL PROJECT: ANIMATED VISUAL NOVEL
2. Research Before sketching or planning out my comic, I did some research on comic layouts. The information gathered is from https://www.clipstudio.net/how-to-draw/archives/160963
When creating a layout for the page, it is important to think about - What are the beginning and endpoints of the page? - What needs to happen between those two points to tell the progress? - How many steps will tell that progression? - What needs to be included in each step? - How do I expect the reader to move from one panel to the next? Panels (Types of Panels, Space Between Panels, Panel Styles) There are different panel types that can be used effectively, such as close-ups, distant shots, silhouettes, and action shots. A “zoom-in” can create excitement or tension when telling a story, and a silhouette shot gives an opportunity for drama The space between panels, known as the gutter, allows the reader to absorb one panel before moving to the next. Traditionally a gutter is always the same width to give a smooth transition from panel to panel. Panels can be used to tell the story simply through their shape and lines, e.g. different styles of borders show a character's state of being or even represent a shift in time. Transitions in Comics There are many transitions in comics, but I am choosing to focus on the following three because they match the storyline more. https://makingcomics.spiltink.org/transitions/#:~:text=Action%2Dto%2DAction%3A&text=Really%20it's%20more%20or%20less,intervals%20of%20time%20between%20moments. Moment-to-Moment: A blink or two between seconds of a film, it can be used to slow down and draw out the action Action-to-Action: Less finely sliced version of Moment-to-Moment, and focuses on significant events or movement from panel to panel, and over larger intervals of time between moments. Camera angles change to best suit the action depicted. Scene-to-Scene: A series of events that happen in one location, and continuous period of time. A change of location or significant jump in time between panels is considered the end of a scene and the start of a new one. 3. Planning and Sketching To start the process, I first wrote down the main actions that take place and planned out the actions of each panel.

Fig. 2.3 First Attempt at Animation, Week 15

WEEK 15
The style is good. Look into comic panel transitions, there's a good reference by Scott McCloud called understanding comics: https://thesequentialpress.wordpress.com/2012/01/19/transitions/
Experience
My experience with the Final Project was not the best. It was great to be able to adapt a story into a comic and learn a new style of art that I had no experience it whatsoever. I learned a lot about the different panel styles that make a comic page look more visually interesting. However, the project felt very last minute, with it being given out on the second last week of the semester. It was like being thrown into the deep end right at the end of the semester and watching us drown.
Observations
From this project, I observed that time management is extremely crucial. This project had such a short timeline, with the heaviest workload compared to the other assignments in this module. I was honestly quite over this project, module and semester, so I planned out my time evenly and just finished it. I also observed I have gotten quite used to using Adobe Illustrator, and have not struggled using it nearly as much as the first project.
Findings
I found that animating requires an enormous amount of patience especially because it can get incredibly tedious to modify each movement and ensure it loops. It is not an easy process to simply create and plan out a good comic, and I have much more respect for people who create visual narratives.
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